#ifndef _3DS_ID_H_
#define _3DS_ID_H_

const GLsizei   PRIMARY             = 0x4D4D;
const GLsizei   MAINOBJECT          = 0x3D3D;
const GLsizei   EDITKEYFRAME        = 0xB000;
const GLsizei   MATERIAL	        = 0xAFFF;
const GLsizei   OBJECT		        = 0x4000;
const GLsizei   MATNAME             = 0xA000;
const GLsizei   OBJECT_MESH         = 0x4100;
const GLsizei   OBJECT_VERTICES     = 0x4110;
const GLsizei   OBJECT_FACES	    = 0x4120;
const GLsizei   OBJECT_MATERIAL	    = 0x4130;
const GLsizei	MAT_AMBIENT			= 0xa010;
const GLsizei	MAT_DIFFUSE			= 0xa020;
const GLsizei	MAT_SPECULAR		= 0xa030;
const GLsizei	MAT_SHININESS		= 0xa040;
const GLsizei	MAT_TRANSPARENCY	= 0xa050;
const GLsizei	INT_PERCENTAGE		= 0x0030;
const GLsizei	FLOAT_PERCENTAGE	= 0x0031;
const GLsizei	COLOR_F				= 0x0010;
const GLsizei	COLOR_24			= 0x0011;

#endif